3rd Job Class Update!

The Ragnarok is updating the 3rd job classes, ready for adventurers to embrace this transformative opportunity. Players will experience more diverse job upgrades, with the addition of 9 new classes from the 6 basic classes: Swordman, Mage, Archer, Acolyte, Thief, and Merchant. Each class updated in this release will bring more variety and challenges to the gameplay!

Rune Knight
Royal Guard
Warlock
Sorcerer
Ranger
Arch Bishop
Sura
Mechanic
Guillotine Cross

Swordman Class

Rune Knight

The Rune Knight is a physically strong warrior skilled in using swords and shields, capable of enhancing combat abilities with rune stones. His skills not only bolster attacks and defenses but can also inflict severe damage on enemies through Rune Stones. 

SkillSkill NameSkill Description
Dragon Training Can ride a dragon, increasing MSPD by 100.
Dragon’s BreathCommand the dragon to breathe fire, dealing 180% physical fire damage 3 times to the target, with an 11% chance to set the target on [fire] for 10 seconds.
Dargon HowlingCommand the dragon to howl, causing targets within a certain range around the player to have a chance to be terrified for 2.2 seconds.
Dragon’s Breath-waterCommand the dragon to breathe ice-elemental, dealing 180% physical water damage 3 times to the target, with an 11% chance to [freeze] the target for 2 seconds.
Enchant BladeInfuse magic into the weapon, adding 23% of M.ATK to basic attacks for 5 minutes.
Sonic WaveSwinging the weapon to generate shockwaves, dealing 3 hits of 190% ranged P.DMG to the target.
Ignition BreakStrike the ground with a weapon to create a powerful explosion, dealing 625% physical damage to targets within an 11×11 area around player.
Hundred SpearsSpear-specific skill. Quickly thrusting the spear in succession, dealing 5 hits of 35% P.DMG to the target. There is an 11%chance to trigger a Spear Boomerang LV1 additionally. If already learned Clashing Spiral , it will deal an additional 11% damage.
Phantom ThrustSpear-specific skill. Attack a distant target and pull it towards you, dealing 130% physical damage. It can also be used on teammates without causing any damage.
Rune MasteryGain the understanding and power of runes, allowing you to craft and use runes. There are a total of 10 types of rune stones. Crafting a rune requires 1 Runestone, 1 Elder Branch and other materials specific to the rune stone.
Death BoundThe next DMG received will be amplified by 120% and reflected back to the opponent, but you will also take 20% of the DMG. The maximum DMG you can take is 25% of their Max HP. This effect is not valid against BOSS targets.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Royal Guard

Witness the immense power of the Royal Guard with your own eyes, bestowed by the divine! The faithless shall be compelled to believe, and the sins of the lost shall be cleansed!

The Royal Guard stands as a symbol of faith and loyalty, wielding their combat skills in the name of God and humanity. Their abilities can punish the wicked!

On the battlefield, the Royal Guard brings justice and protection to their allies, relentlessly punishing evildoers while shielding the righteous. They are the guardians of faith and an undying light in the darkness!

SkillSkill NameSkill Description
Cannon SpearSpear specific skill. Attack all enemies in a straight line within a 3×11 area, dealing 130% physical damage.
Vanishing PointSpear specific skill. Ranged attacks within a 7-tile distance deal 160% physical damage.
Pinpoint AttackSpear-specific skill. Rush quickly to the target, dealing 171% physical damage.
MoonslasherDeal 235% physical damage to all targets within a 3-tile radius centered on yourself and immobilize them for 1s.
OverbrandSpear-specific skill. Slash a blood-red cross forward, performing consecutive thrusting and slashing attacks within a 6×3 area in front. Targets hit by the slashing attack will be knocked back 2 tiles and take 3 hits of 190% physical damage.
Shield PressShield-specific skill. Use the shield to deal 5 hits of 200% Melee P.DMG to the target, with a 6% chance to stun the enemy. The damage increases based on the refinement level of the shield equipped by player (for each refinement level +1, the damage increases by 10%).
Reflect DamageShield-specific skill. Within 5 minutes, there is a 32% chance to reflect 20% of the Melee P.DMG received back to enemies within a 7×7 area around the player. This effect consumes 100 SP per second, with a maximum of 31 damage reflections. As the skill level increases, both the reflected damage and the number of reflections increase. This skill cannot be used simultaneously with 「Reflect Shield」
TrampleStomp. If there are traps within a 5×5 area around the user, destroy the trap. However, if it is an explosive trap, the trap will trigger immediately.
Earth DriveSwing the shield in a wide arc, dealing 5 hits of 68% earth damage to all enemies within a 5×5 area around the player. Enemies hit by this skill will have their ASPD reduced by 5% and their DEF lowered by 11% for 10s.
Exceed BreakGather strength to enhance the first P.ATK after charging, dealing 220% damage. The effect is immediately removed after this attack.
Vanguard ForceFor 5 minutes, each time you take damage, there is a 32% chance to accumulate an anger stack. Each stack of anger increases your Max HP by 2.1% and P.DEF by 2.1%, with a maximum of 10 stacks. The anger stacks can be used during 「Burst Attack」.
Burst AttackUse the anger retaliation accumulated through「Vanguard Force」 to deal Melee P.DMG to the target, with additional damage based on the number of accumulated anger stacks.
PrestigeRoyal Guard’s privilege. Gain a temporary 6% magic evasion rate and increase DEF by 11% for 10s.
BandingWhen Royal Guards in the same party use Banding within a 20×20 area, P.DEF and M.DEF increase by 8% per participating member, stacking with the number of player. The effect lasts for 30s.
PietyFaith in the Holy Light allows the Royal Guard to grant Holy attribute to the weapon of one party member and all party members within a 5×5 area. This skill consumes 2 Bottles of Holy Water when used and lasts for 30s. It can also be used on oneself, lasting for 30s.
InspirationInvoke the Holy Spirit within yourself, temporarily increasing Hit by 20, all stats by 12, ATK by 15%, and Max HP by 18%. However, during the effect duration, HP decreases by 1% per second, and SP decreases by 250 per second. The skill automatically ends when the duration expires or SP reaches 0. Due to the HP reduction, there is also a risk of death. The effect lasts for 20s. This skill cannot be used simultaneously with Banding and Prestige.
King’s GraceGrant King’s Grace to allies within a 5×5 area around the target, preventing them from abnormal status effects for 5s and restoring 50% of their HP.
Making Holy WaterMake Holy Water
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Mage Class

Warlock

Warlock is a master of powerful magic, specializing in dealing devastating M.DMG to enemies while excelling in area and time manipulation. They can cast high-destructive elemental spells and create zones that inflict continuous damage on foes. Additionally, they possess excellent team-supporting abilities.

SkillSkill NameSkill Description
White ImprisonSurround a target with a delicate and invisible psychic barrier, preventing movement for 2.2s. While in this state, the target is immune to all damage except for ghost elemental attacks.
Soul ExpansionUse psychokinesis to deal 160% damage to a distant enemy and inflict a bleeding effect for 11 seconds, causing the enemy to lose 1% HP per second.
Crimson RockSummon a huge meteor from the sky to deal 8 instances of fire element magic damage to a target and the surrounding 55 area within 88.
CometThe destruction comet falling from the cosmos deals 10 instances of non-elemental magic damage to a designated 9*9 area and causes targets within the area to fall into [Magical Intoxication] for 10 seconds, reducing their overall elemental damage reduction by 6%.
Hell InfernoUse the indestructible hellfire to deal 4 instances of fire element and dark element magic damage to the target and the surrounding 88 area.
IntensificationHarmonize the magical power of the ghost element, adjusting yourself to the optimal state for casting ghost element magic and improving cast speed (increases ghost element damage by 10%, increases cast speed by 100). This state lasts for 1 minute. Magic effects and dispels cannot remove this skill effect.
Frost MistySpread freezing mist within a 6×6 area, dealing 87% magic damage 5 times while using [Frost] status to all targets 5 times. Targets affected by Frost will have their DEF reduced by 11% and ASPD decreased by 11%.
Jack FrostDeal 80% water element magic damage 5 times to all targets within a 6×6 area and increase water element damage by 12% for 20 seconds.
Chain LightningDeal magic damage to a target. When the target is struck by electric damage, if there are other enemies nearby, Chain Lightning will automatically find up to 5 targets and deal damage to them. If multiple enemies are present, it will randomly attack.
StasisStop the air around the caster for all objects within a 5×5 area, including the caster, preventing all targets within an 8×8 area from using magic skills for 3 seconds.
Magic Book MasteryGreatly enhance the caster’s understanding of magic, allowing them to attack with their maximum possible magic damage. However, SP consumption increases by 26%. The effect lasts for 32s.
Marsh Of AbyssCurse on a target, reducing their AGI by 12 and DEX by 12 for 10s.
Sienna ExecrateInflict the [Stone] status on a target and all targets within a 5×5 area around them for 2s. Consumes 2 Red Gemstone .
Drain LifeDeal 102% neutral magic damage to a target and restore 11% HP.
Earth StrainRaise the earth in a vast area in front of yourself, dealing 10 instances of earth element magic damage to all enemies in the area. Enemies affected by the earth distortion may drop their weapons.
Summon Fire BallSummon fire balls in a 5*5 area around yourself, with a maximum of 5 balls. While in the summoning state, SP will continuously decrease. Summoning other elemental balls will replace the fire balls.
Summon Water BallSummon water balls in a 5*5 area around yourself, with a maximum of 5 water balls. While in the summoning state, SP will continuously decrease. Summoning other elemental balls will replace the water balls.
Summon StoneSummon stones in a 5*5 area around yourself, with a maximum of 5 stones. While in the summoning state, SP will continuously decrease. Summoning other elemental balls will replace the stones.
Summon Lightning BallSummon lightning balls in a 5*5 area around yourself, with a maximum of 5 lightning balls. While in the summoning state, SP will continuously decrease. Summoning other elemental balls will replace the lightning balls.
ReleaseThrow all the fireballs/lightning balls/water balls/stones you summoned towards a target, dealing magic damage.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Sorcerer

Sorcerer is a master of powerful magic, capable of harnessing elemental forces and summoning mighty beings to aid in battle. They excel in casting a wide range of spells and adapting to battlefield situations decisively. Sorcerer skills focus on area control and dealing massive damage to enemies.

SkillSkill NameSkill Description
Fire WalkIgnites flames beneath the caster’s feet. Enemies in the caster’s path take Fire-element DMG. This effect cannot stack in the same area.
Electric WalkGenerates an electric current beneath the caster’s feet. Enemies in the caster’s path take Wind-element DMG. This effect cannot stack in the same area.
Earth GraveTransforms rocks within a certain range into hardened spears that pierce from the ground beneath the target, dealing Earth-element DMG and inflicting Bleed.
Diamond DustUnleashes a freezing storm within a certain range, dealing Water-element DMG and inflicting Freeze on targets.
Varetyr SpearSummons a massive Lightning Spear from the sky, dealing Wind-element DMG to a target and nearby enemies. All affected enemies have a chance to be Stunned.
Psychic WaveUnleashes psychic energy within a certain range, dealing multiple hits of non-elemental magic DMG. Enemies hit have a chance to be Stunned. The number of hits increases with skill level.
Poison BurstCan only be used on Poisoned targets. Deals Poison-element DMG and removes the Poison status from the target.
Killing CloudSummons a Poison Cloud in a 7×7 area, dealing Poison-element DMG to all enemies within the range, inflicting Poison, and reducing Poison Resistance
WarmerRemoves Freeze from allies within a 9×9 area, grants Freeze Immunity, and restores HP every second.
Extreme Vacuum Creates a Vacuum Hole on one tile, pulling all targets within a 7×7 area.
4 Elemental AnalysisCan learn how to smelt all four types of ores: Red Blood, Crystal Blue, Green Live, and Wind of Verdure, and craft corresponding Attribute Stones through Craft Info.
Call AgniSummons Agni. The summoning requires [Red Blood 3 ea / Red Blood 6 ea / Flame Heart 1 ea] as a catalyst, depending on the skill level. The summoned spirit’s base stats are 50% of the caster’s.
Call AquaSummons Aqua. The summoning requires [Crystal Blue 3 ea / Crystal Blue 6 ea / Mystic Frozen 1 ea] as a catalyst, depending on the skill level. The summoned spirit’s base stats are 50% of the caster’s.
Call VentusSummons Ventus. The summoning requires [Wind of Verdure 3 ea / Wind of Verdure 6 ea / Rough Wind 1 ea] as a catalyst, depending on the skill level. Basic stats of Ventus are 50% of the caster’s.
Call TeraSummons Terra. The summoning requires [Green Live 3 ea / Green Live 6 ea / Great Nature 1 ea] as a catalyst, depending on the skill level. Basic stats of Terra are 50% of the caster’s.
ArrulloInflicts Sleep on a target and all enemies within a 5×5 area.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Archer Class

Ranger

Ranger is a master of long-range combat, wielding bows and arrows as their primary weapons. They excel at taking down enemies from a distance with precise and powerful shots. However, their abilities go beyond just attacking—Rangers are also skilled in setting traps and controlling the battlefield, influencing enemy movement and providing strategic support to their team.

SkillSkill NameSkill Description
Main RangerIncrease damage dealt to Brute, Plants, and Fish race units, and reduce damage taken from these race units.
Arrow StormShoot a barrage of arrows at all enemies within the designated area, dealing physical damage.
Fear BreezeWhen using a bow, there is a chance to trigger an additional normal attack.
Aimed BoltShoot an arrow, concentrating on shooting towards the target to deal ranged physical damage, dealing 2, 3, or 4 instances of damage to small, medium, and large-sized targets, respectively.
No LimitsReceive power from the God of Hunting and Bows, increasing P.ATK damage while in use, but reducing DEF during that time.
DetonatorImmediately trigger all the traps set by yourself in the designated 7*7 area.
Electric ShockWhen an enemy target enters the 3×3 area around the trap, deal damage to the target and all other targets within a 5×5 area, causing them to become immobile, while gradually decreasing the SP of the target trapped in the trap.
Bomb ClusterPlace a powerful cluster bomb that deals P.DMG to all targets within a 7*7 area.
Trap ResearchIncrease the trap damage, and the placement distance of traps is increased.
Magenta TrapUse 1 Red Blood to place a trap with a duration of 15 seconds. When a target enters the 3*3 area around the trap, it will cause the target and enemies in the surrounding 5*5 area to become Fire element. This cannot be used on players or Boss.
Cobalt TrapUse 1 Crystal Blue to place a trap with a duration of 15 seconds. When a target enters the 3*3 area around the trap, it will cause the target and enemies in the surrounding 5*5 area to become Water element. This cannot be used on players or Boss.
Maze TrapUse 1 Green Live to place a trap with a duration of 15 seconds. When a target enters the 3*3 area around the trap, it will cause the target and enemies in the surrounding 5*5 area to become Earth element. This cannot be used on players or Boss level monsters.
Verdure TrapUse 1 Wind Of Verdure to place a trap with a duration of 15 seconds. When a target enters the 33 area around the trap, it will cause the target and enemies in the surrounding 55 area to become Wind element. This cannot be used on players or Boss level monsters.
Fire TrapWhen a target enters the 3×3 area around the trap, it will deal P.DMG fire element to the target and enemies in the surrounding 5×5 area, and cause them to be set on fire.
Freezing TrapWhen a target enters the 3×3 area around the trap, it will deal P.DMG water element to the target and enemies in the surrounding 5×5 area, and cause them to be frozen.
Warg RideRanger can ride a [Wolf], increasing MSPD by 100.
Warg BiteCan only be used while riding the Wolf. Command the Wolf to bite the designated target, dealing P.DMG and preventing the target from becoming invisible.
Warg StrikeCan only be used while riding the Wolf. Command the Wolf to charge at the designated target, dealing P.DMG.
Warg TeethThe damage of skills that can only be used while riding the Wolf is increased.
Keen NoseCommand the Wolf to sense threats, find hidden enemies around the caster, and prevent them from becoming invisible for a period of time.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Acolyte Class

Arch Bishop

Arch Bishop is a support-focused class specializing in healing and empowering allies. They possess powerful healing abilities that help their team survive longer in battle. Additionally, they have skills that enhance teammates’ strength and effectively protect both themselves and their team from enemy attacks.

SkillSkill NameSkill Description
JudexDeal M.DMG from the Holy element in the area around the target within 3 cells.
AdoramusUse 1 Blue Gemstone to release a holy light that causes 1 target to receive DMG, become blinded, and reduce AGI.
ExpiatioAdds Holy Power to the weapon, allowing attacks to ignore some of the target’s P.DEF and M.DEF.
Duple LightSummon two types of Holy Light. When performing normal attacks, there is a chance to release Holy Light, one type that deals non-elemental P.DMG and one type that deals non-elemental M.DMG. Cooldown 1 second.
AncillaUse 1 Blue Gemstone to increase the healing effect for 60 seconds.
Coluseo HealCast the Heal skill to restore the HP of all team members around the player.
EpiclesisUse 5 Holy Water to resurrect a target within the designated 5*5 area, restoring HP and SP every 2 seconds.
RenovatioRestores HP proportionally to player and team members within a 9×9 area around player every 5 seconds.
Highness HealRecovers a large amount of HP to a designated ally target.
MagnificatCast the Kyrie Eleison skill on all team members within a 5*5 area around the player.
PrayReduces Holy element damage resistance of all enemies on screen.
EucharisticaIncreases damage to Undead and Shadow targets, and increases resistance to Undead and Shadow damage.
SacramentPerform an exorcism ritual, reduce the target’s spell casting time.
OffertoriumPray with Holy Power to increase the power of the Holy attribute for a period of time. Increase the recovery efficiency of Heal, Sanctuary, Coluseo Heal, and Advanced Heal, and remove all abnormal status from the user.
SilentiumCast a commotion with silence! Has a chance to cause all enemies within a 5×5 area around player to be Silenced for 5 seconds.
Lauda AgnusHas a chance to make team members in a 9×9 area around themselves immune to Freeze, Stone, and Blind for 5 seconds.
Lauda RamusHas a chance to make team members in a 9×9 area around themselves immune to Silence, Sleep, and Stun for 5 seconds.
ClementiaCast the Blessing skill on all team members within a 5*5 area around the player.
CantocandidusCast the Increase agility skill on all team members within a 5*5 area around the player.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Sura

Sura is a master of combat and destructive energy control. They are warriors who possess both powerful offensive abilities and exceptional mastery over their inner energy. Through rigorous training, they can harness their inner power and elemental forces to unleash devastating damage.

SkillSkill NameSkill Description
Dragon ComboPerform a continuous spinning kick on the target, dealing P.DMG twice and having a chance to inflict Stun.
Fallen EmpireCan only be used during the delay after using Dragon Combo. Use 1 stack of [Spirit Sphere], lifts the target with the shoulder and fist before slamming it to the ground, dealing massive P.DMG and temporarily rendering the target unable to move or attack.
Tiger CannonCan only be used during the delay after using Fallen Empire. Consume 1 stack of [Spirit Sphere] to deal P.DMG to the target and all enemies within 3*3 around the target.
Gates of HellUse 1 stack of [Spirit Sphere] to attack the target continuously for a short while, dealing P.DMG and increasing additional damage based on the user’s current SP.
Sky BlowUse 1 stack of [Spirit Sphere] to perform a hurricane-like attack, dealing P.DMG to all enemies within 5*5 around them and knocking them back 3 spaces.
Earth ShakerUse 1 stack of [Spirit Sphere] to release a shockwave on the ground, dealing P.DMG to all enemies within 7*7 around it, inflicting Stun and removing Stealth.
Rampage BlastIn Fury state, use all [Spirit Sphere] to deal P.DMG to all enemies within a 5*5 area around you. Each [Spirit Sphere] stack increases additional damage.
Knuckle ArrowUse 2 stacks of [Spirit Sphere] to dash towards an enemy and deal heavy damage, dealing P.DMG and pushing the enemy 2 squares away.
Lightning RideUse Spirit Sphere according to the skill level to release energy, dealing P.DMG to the target and the surrounding area. The number of times DMG is dealt corresponds to the number of Spheres used.
Gentle Touch-SilenceUse 1 stack of [Spirit Sphere] to attack the target’s vital points, dealing P.DMG and inflicting Silence on the target.
Gentle Touch-CureUse 1 stack of [Spirit Sphere] to use acupressure technique. There is a chance to remove certain abnormal status effects on the target, including the new poison of Guillotine Cross.
Gentle Touch-Energy GainConsumes a set amount of HP to suppress yourself, maximizing your combat potential for 1 minute. When dealing or receiving P.DMG, has a chance to gain 1 stack of [Spirit Sphere].
Gentle Touch-RevitalizeUse 1 stack of [Spirit Sphere] to press yourself, increasing M.DEF, Max HP, and item recovery efficiency for 60 seconds.
Gentle Touch-ConvertUse 1 stack of [Spirit Sphere] and a certain amount of HP to self-press, increasing P.ATK and ASPD for 60 seconds.
Cursed CircleUse 5 stacks of [Spirit Sphere] to temporarily disable all targets within a 3*3 range around the player, including the user.
Rising DragonTemporarily opens Spirit Sphere, allowing you to store more [Spirit Sphere], gain [Spirit Sphere] according to the increased amount, and gain Fury for 180 seconds.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Thief Class

Guillotine Cross

Guillotine Cross is a master of daggers, katars, and poison application. They excel in delivering powerful and swift physical attacks while effectively controlling enemies. This class is highly suited for devastating single-target assaults, utilizing their razor-sharp dagger techniques and poison skills to weaken foes.

SkillSkill NameSkill Description
New Poison ResearchLearn how to create new poisons. The higher the skill level, the more variety of poisons can create.
Reduce Poison ResistanceReduces enemy’s resistance to Poison elemental DMG.
Poisonous WeaponCoat the weapon with Guillotine Cross’s special poison. While the skill is active, normal attacks have a chance to inflict a new poison status on the enemy for 30 seconds.
AntidoteUse 1 Antidote to restore Guillotine Cross’s new poison status to the target.
Cross ImpactUse a Katar to strike a close-range target in a cross-section, dealing 7 P.DMG.
Dark IllusionUse Katar to rapidly attack the target, dealing P.DMG and having a small chance to activate Cross Impact.
Phantom MenaceGuillotine Cross deals P.DMG to all enemies in a 7*7 radius around them. Targets that take damage will be revealed and cannot hide for 5 seconds.
Rolling CutterKatar-exclusive skill. Spin rapidly while wielding a Katar, dealing DMG to all enemies within a 3×3 area around the player. Each spin accumulates Spin Stacks. The higher the Spin Stacks, the higher the DMG of Cross Ripper Slasher. Spin Stacks can be accumulated up to 10 times.
Cross Ripper SlasherConsumes Spin Stacks accumulated from Cross Ripper Slasher to throw a Katar at a distant enemy, dealing massive DMG. The more Spin Stacks accumulated, the higher the DMG. After using Cross Ripper Slasher, Spin Stacks reset to 0.
Weapon BlockingWhen in Weapon Blocking state and receives P.ATKs, has a chance to block all DMG. SP will continuously decrease while the skill is active.
Hallucination WalkIncreases the user’s speed to the maximum, granting FLEE +10 and reducing DMG from M.DMG by 2%. After the skill ends, for 5 seconds, MSPD -100 and ASPD -2%.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

Merchant Class

Mechanic

Mechanic is a master of machinery and technology in combat. They can construct and control powerful mechanical units for both offense and defense, including robots, heavy weaponry, and technology-enhanced abilities. As creators of highly destructive machines, they are ready to support their team in battle.

SkillSkill NameSkill Description
Madogear LicenseLearn the basic techniques required to operate  Mado Gear. Upon use, allows the user to ride a Mado Gear.
Knuckle BoostFires Rocket Punch from Mado Gear, dealing (420 + STR 420%) and 445% P.ATK as DMG to a distant enemy. Range: 11 cells.
Ice LauncherUses the Rapid Cooler equipped on Mado Gear’s arm to deal 308% Water-element DMG to all enemies within a 6×6 area and inflict Freeze for 1.1 seconds. Consumes 1 Liquid Condensed Bullet (purchasable from Zeny Store).
Arm CannonFires the Cannon equipped on Mado Gear’s arm, dealing 505% P.DMG in a wide area. Large/Medium/Small enemies take 150% / 100% / 50% additional DMG.
Suicidal DestructionDetonates the Mado Gear the player is riding, dealing 1250% P.DMG to all enemies within an 8×8 area. After using this skill, Mado Gear is removed, SP is fully depleted, and the player cannot mount Mado Gear for 10 seconds. Consumes 1 Suicidal Device (purchasable from Zeny Store).
Axe BoomerangAxe-exclusive skill Throws an axe at a distant enemy, dealing 235% DMG with a 7-yard range and knocking the target back 2 yards.
Power SwingAxe-exclusive skill Powerfully swings the weapon at a single enemy, dealing 270% DMG with a 6% chance to trigger Axe Boomerang LV1.
Axe TornadoAxe-exclusive skill Rapidly spins the axe, creating a violent storm that attacks all enemies within a 6×6 range 6 times, dealing (420 + 420% VIT) and 88% P.ATK DMG.
Lava FlowAxe-exclusive skill Uses immense power to strike the ground 5 times, causing a violent earthquake and a magma eruption, collapsing the ground in a 7×7 area, dealing 60% DMG 5 times and inflicting [Burning for 5.5 seconds] and [Stunned for 1 second].
Infrarede ScanScan within an 11×11 area around the user to detect hidden enemies. Additionally, reduces FLEE of all enemies within the area by 15% for 5 seconds.
AnalyzeAnalyzes the weakness of one enemy, reducing the target’s P.DEF and M.DEF by 15%. Range: 9 cells. Duration: 20 seconds. Consumes 1 Magic Gear Fuel (purchasable from Zeny Store).
Magnetic FieldCreates a magnetic field around the user, preventing movement for the user and all enemies within 6×6 range for 2.2 seconds. Consumes 1 Magic Gear Fuel (purchasable from Zeny Store).
Sub-Particle BarrierCreates a Neutral Barrier within 7×7 range, increasing P.DEF and M.DEF by 11% for 10 seconds. Consumes 1 Magic Gear Fuel (purchasable from Zeny Store).
AccelerationIncreases Mado Gear’s MSPD by 110 for 30 seconds. Consumes 1 Magic Gear Fuel (purchasable from Zeny Store).
SlideDashes 5 cells forward. Consumes 1 Magic Gear Fuel (purchasable from Zeny Store).
Fire Earth ResearchStudy the Fire and Earth elements, increasing Fire DMG Reduction and Earth DMG Reduction by 11%, and increasing Fire DMG and Earth DMG by 11% for 30 seconds.
Full ThrottleExceeding the limits of the human body, consuming energy to temporarily enhance oneself. When used, HP is fully restored, and during the effect, all stats increase by 50 points and MSPD is increased by 50%. Every 2 seconds, 5% SP will be consumed. After the skill ends, the body becomes extremely fatigued, reducing MSPD by 25% for 10s. After upgrading, the duration can be extended.

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