- Acolyte Class Rebalancing

- Weapon bonuses for the Acolyte class have been adjusted: instead of relying on STR (Physical Attack), they will now scale with INT (Magic Attack) — better aligning with the Acolyte’s supportive and magic-oriented role.
- The option “Physical Attack” will be removed from Acolyte-class weapons.
- The 2-piece armor set effect for Acolyte will now grant INT bonuses instead of STR.
- The special effect of gloves for Acolyte will also change from STR to INT.
- When using the Auto Stat Distribution system, no more points will be allocated to STR, ensuring full benefit for magic builds.
- The skill “Earth Shatter (대지파괴)” will no longer be a prerequisite skill for the Monk class.
- Additionally, Earth Shatter will be converted into a Magic Attack-based skill.
- Basic attacks of the Acolyte class will now deal Magic Damage.
- Cooldowns for core supportive skills — Cure, Mighty Heal, and Resurrection — have been reduced to improve their combat utility and support frequency.
- Activity Reward Updates Based on New SchedulesSingle Dungeon
- Entry limit has changed from 3 times/day to 2 times/day, and rewards adjusted accordingly.
- Fortress War & Total War: Increased rewards.
- Colossus War & Valhalla: Victory rewards are now granted in the form of Blueprint Exchange Currency.
- Colossus War, Valhalla, and Defense War:
- Daily 1-time reward removed → Players now receive rewards every time they win.
- Season Ranking Rewards: Reward structure has been revised.
- Ring Part Enhancements
- VIP Item (Diamond) category now separated in the RO Shop
- Language / Voice Selection System improved
🐲 Field Boss Updates
- Tao Gunka and King Alligator will now drop random materials used for crafting Legendary Weapons.
- The player who lands the final hit will receive a special blueprint as an additional reward.
- Field Bosses Lv.70 and below will now respawn every 4 hours.
🔧 Bug Fixes
- Fixed an issue where sound effects did not play during the Extermination Quest.
- Fixed an issue where Costume Card skill effects occasionally failed to activate when entering or exiting dungeons.
