4th Job Classes are here! 

The Ragnarok has rolled out a massive update, officially unlocking the 4th Job Classes! This prepares all adventurers for the fierce battlefield of The Ragnarok Championship 2025

The arrival of 4th Job Classes will undoubtedly make the Score Round of The Ragnarok Championship 2025 more intense than ever! Get ready to witness brand-new strategies and the overwhelming power of every class that will redefine the competition! 

Discover 9 brand-new 4th Job Classes, evolved from the 6 base classes: Swordman, Mage, Archer, Acolyte, Thief, and Merchant. Unlock greater power than ever before! Get ready and create a new legend together! 

Swordman Class 

Dragon Knight 

After the Rune Knight passed the trial bestowed by the Ancient Dragon Tribe, they received training and guidance from them, enabling them to reach a higher level of power than ever before — and earning the title of Dragon Knight. 

Skill Skill Name Skill Description 
 Servant Weapon Control weapon entities formed by spiritual energy. When performing P.ATK, there is an 8% chance to consume 1 weapon entity to launch an additional attack on the target. Up to 5 weapon entities can be controlled, with 1 consumed entity replenished every 3s. Lasts for 300s and restores 5 APs. 
 Servant Weapon – Sign Weapon Entity consumption skill. Throws 1 Weapon Entity at the target and its surrounding 7×7 area, marking them for use with [Servant Weapon – Phantom] and [Servant Weapon – Demolition]. Lasts 6s. 
 Servant Weapon – Phantom Weapon Entity Consumption Skill. Consumes all Weapon Entity, moves to the target’s side, and deals Melee P.DMG to the marked target and enemies within a 7×7 area based on the number of Weapon Entity consumed. 
 Servant Weapon – Demolition Weapon Entity Consumption Skill. Consumes all Weapon Entity, deals P.DMG to all marked targets within a 13×13 area around self based on the number of Weapon Entity consumed. Restores 3 APs. 
 Two Handed Defense When equipping Two-Handed Sword, Two-Handed Spear, and Two-Handed Axe, increases DMG reduction against different sizes. 
 Storm Slash Two-Handed Sword and Two-Handed Axe Exclusive Skill. Deals multiple instances of P.DMG to the target. When in Thurisaz Rune state, has a chance to deal double DMG. Restores 2 APs. 
 Vigor For 30s, increases P.DMG. Each attack consumes a certain amount of HP. Increases DMG dealt to Demi-Human and Angel enemies. Consumes 100 APs. 
 Charge Pierce Two-Handed Sword and Two-Handed Spear Skill. Lasts 30s, increases damage when using Pierce, Clashing Spiral, or Madness Crusher. 
 Hack And Slasher Exclusive Skill for Two-Handed Spear and Two-Handed Sword. Swing the weapon to deal P.DMG to the target and enemies within a 5×5 area. Increases Melee P.DMG when using a Two-Handed Sword, and increases Ranged P.DMG when using a Two-Handed Spear. 
 Madness Crusher Two-Handed Sword and Two-Handed Spear Skill. Deals P.DMG to the target and surrounding enemies. Restores 3 APs. 
 Dragonic Aura Deals P.DMG to the target and increases the damage of “Dragon’s Breath” and “Dragon’s Breath – Water” for 300s. Consumes 100 APs. 

Imperial Guard 

From ancient times to the present, the Royal Guards have always demonstrated their formidable strength on the battlefield whenever war arose. As time went on, the Royal Guards eventually split into two great factions. To determine which side was truly stronger, a grand duel among the Royal Guards began. The one who emerged victorious, acknowledged as the strongest of all, would be granted the title of Imperial Guard. 

Skill Skill Name Skill Description 
 Spear & Sword Mastery When equipping a Spear or One-Handed Sword, increases HIT and boosts the DMG of related Royal Guard skills. 
 Attack Stance Increases self P.ATK, but correspondingly decreases P.DEF. 
 Cyclone Slash Can only be used in [Attack Stance]. Deals P.DMG to the target and enemies within a 7×7 area. The number of attacks increases based on the number of surrounding enemies, up to 7 times. Restores 2 APs. 
 Shield Throw Shield-exclusive skill, can only be used in [Attack Stance]. Throws the shield, dealing P.DMG to the target, and for 10s increases the caster’s [Rapid Smiting] and [Shield Press] DMG. Restores 2 APs. 
 Grand Judgment Spear-exclusive skill, can only be used in [Attack Stance]. Deals P.ATK to the target and enemies within a 7×7 area. For 120s, increases the caster’s [Cannon Spear] and [Vanishing Point] DMG. Deals additional DMG to Plant and Insect enemies. Consumes 100 APs. 
 Shield Mastery When equipping a shield, increases P.DMG Reduction and boosts the damage of related Royal Guard skills. 
 Guard Stance Increases self P.DEF, but correspondingly decreases Self-attack DMG. 
 Guardian Shield Can only be used in [Guard Stance]. Grants self and allies within a 12×12 area a shield lasting 30s. Restores 15 APs. 
 Ultimate Sacrifice Can only be used in [Guard Stance]. The caster’s HP is reduced to 1%, and party members within self-area are instantly revived on the spot with full HP and SP restored. 
 Cross Rain Summons a persistent Sanctuary that deals Holy DMG every second within the area. Restores 5 APs. 
 Holy Cross Judgment Deals Holy M.DMG to the target. Deals additional DMG to Plant and Insect monsters. Lasts 120s and consumes 100 APs. 
 Holy Shield Shield-exclusive skill. Strengthens self to reduce DMG received from Dark and Undead elements, and increases Holy DMG. 

Mage Class 

Arch Mage 

The Warlock, having reached the pinnacle of his abilities, felt an invisible barrier blocking their path forward. They tried every possible way—training their body, delving into research—in search of an answer, yet found not the slightest clue. Time passed in this suffocating struggle, until after countless frustrations, they finally encountered Egnoloria. There, they were taught anew, and at last, they were reborn as an Arch Mage. 

Skill Skill Name Skill Description 
 Two-Hand Staff Mastery When equipping a two-handed staff, M.ATK is increased. 
 Soul Vulcan Strike Performs a powerful “Soul Strike” attack on the target. 
 Mystery Illusion Casts mysterious magic on the ground, dealing Shadow M.DMG to enemies entering the area during the duration. Restores 4 APs. 
 Deadly Projection Causes the target’s somatic cells to decay, dealing Undead M.DMG. 
 Cosmic Smash Summons a powerful meteor to fall at the designated location, dealing Neutral M.DMG to enemies in the area. Deals extra DMG to Undead and Dragon race enemies. Consumes 120 APs. 
 Floral Flare Road Creates Burning Petals in the caster’s facing area. Enemies entering for a certain duration will take Fire M.DMG. 
 Stratum Tremor Shakes the ground at the designated location, dealing Earth M.DMG to enemies in range. 
 Crimson Arrow Shoots a fire arrow at the target. Upon hitting, it explodes and deals Fire M.DMG to enemies within the explosion area. Restores 2 APs. 
 Rock Down Throws a large boulder at the target, dealing Earth M.DMG to the target and surrounding enemies. Restores 2 APs. 
 All Bloom Creates Burning Petals in the caster’s facing area. Enemies entering within a certain time will take Fire M.DMG. When under [Climax], increases the caster’s Fire DMG Bonus. 
 Crystal Rain Causes a rain of ice crystals centered on the caster, dealing Water M.DMG to enemies in range. 
 Frozen Slash Summons sharp ice shards, dealing Water M.DMG to enemies around the caster. Restores 2 APs. 
 Crystal Impact Unleashes a powerful magic wave centered on the caster, dealing Water M.DMG to enemies in range. When under [Climax], the area is enlarged. 
 Explosive Quake Causes an earthquake at the designated location, making rocks erupt randomly within a 7×7 area, dealing Earth M.DMG. When under [Climax], skill DMG is increased. 
 Climax For 180 seconds, certain magic spells gain special effects. Consumes 100 APs. 
 Tornado Storm Summons a lightning tornado at the designated location. Enemies entering within a certain time will take Wind M.DMG. 
 Storm Cannon Shoots a storm vortex in a straight line toward the target, dealing Wind M.DMG to all enemies along the line. Restores 2 APs. 
 Destructive Hurricane Unleashes a powerful gale centered on the caster, dealing Wind M.DMG to enemies in range. When under [Climax], knocks targets back by 4 cells. 

Elemental Master 

The Sorcerer, who had long studied the four elements and their spirits, gradually deepened their bond with the Elementals until they were able to communicate with high-ranking ones. One day, they discovered an Advanced Scroll in the underground of Geffen Tower and attempted to summon an Advanced Elemental. As a result of this summoning, they encountered Egnoloria. Intrigued by humanity, Egnoloria presented them with a series of elemental trials. Upon successfully overcoming all of them, the Sorcerer’s bond with the Elementals reached its ultimate level — and they ascended to become an Elemental Master. 

Skill Skill Name Skill Description 
 Magic Book Mastery When equipped with a Book, increases the player’s Elemental DMG (Water, Earth, Fire, Wind, and Poison). 
 Conflagration Generate a 5×5 area of flames at the designated location for 3s. Every 0.3s, deal Fire M.DMG once to all enemies within the area, with a chance to inflict the [Arson]  status (turns the target into Fire attribute and causes continuous HP loss), while restoring 5 AP to self. 
 Lightning Land Generate a 5×5 area of lightning at the designated location for 3s. Every 0.3s, deal Wind M.DMG once to all enemies within the area, with a chance to inflict the [Lightning Strike] status (target becomes Wind attribute, cannot move or attack, and the effect disappears when attacked), while restoring 5 AP to self. 
 Diamond Storm Generate a 5×5 area of Ice Storm at the designated location, dealing 5 hits of Water M.DMG to all enemies within the area, with a chance to inflict the [Frost Blind] status (target becomes Water attribute, cannot move or attack, and the effect disappears when attacked), while restoring 5 AP to self. 
 Terra Drive Generate a 5×5 area of Earth Fissure at the designated location, dealing 5 hits of Earth M.DMG to all enemies within the area, with a chance to inflict the [Crystallization] status (target becomes Earth attribute, cannot move, cannot attack, and disappears when attacked), while restoring 5 AP to self. 
 Venom Swamp Generate a 5×5 area of Poison Swamp at the designated location for 3s. Every 0.3s, deal Poison M.DMG once to all enemies within the area, with a chance to inflict the [Deadly Poison] status (Poison resistance reduction, DEF reduction, continuous HP loss), while restoring 5 AP to self. 
 Spell Enchanting Enchants yourself or a designated ally with magic, increasing Magic Power. 
 AP Burn Exhausts the target’s energy, with a chance to reduce their APs. 
 Increase AP Energizes the target, consuming the caster’s AP to increase the target’s AP. 
 Elemental Spirit Mastery Increasing affinity with the Elemental Spirit to the maximum is the prerequisite for summoning High Elemental Spirit. 
 Summon Elemental : Ador Consume 1 Flame Stone 4th to evolve the summoned Fire Spirit into High Fire Spirit, increasing your Fire attribute DMG by 10% for 120s. This effect cannot be stacked with attribute bonuses from other Spirits. 
 Summon Elemental : Diluvio Consume 1 Ice Stone 4th to evolve the summoned Water Spirit into High Water Spirit, increasing your Water attribute DMG by 10% for 120s. This effect cannot be stacked with attribute bonuses from other Spirits. 
 Summon Elemental : Procella Consume 1 Wind Stone 4th to evolve the summoned Wind Spirit into High Wind Spirit, increasing your Wind attribute DMG by 10% for 120s. This effect cannot be stacked with attribute bonuses from other Spirits. 
 Summon Elemental : Terremotus Consume 1 Earth Stone 4th to evolve the summoned Earth Spirit into High Earth Spirit, increasing your Earth attribute DMG by 10% for 120s. This effect cannot be stacked with attribute bonuses from other Spirits. 
 Summon Elemental : Serpens Consume 1 Poison Stone 4th to evolve the summoned Fire, Wind, Water, or Earth Spirit into High Poison Spirit, increasing your Poison attribute DMG by 10% for 120s. This effect cannot be stacked with attribute bonuses from other Spirits. 
 Elemental Veil Make the summoned High Spirit semi-transparent and untargetable. 
 Elemental Buster Centering on the summoned High Spirit, deal 10 hits of corresponding attribute M.DMG to targets in a large area. Can only be used after summoning an High Spirit and consumes 120 AP. 

Archer Class 

Windhawk 

The Rangers once believed that when it came to survival, no one could ever surpass them. 
That was what they thought—until the day they were left alone in an endless, boundless forest.The night before, a landslide had blocked the only narrow path forward. The Rangers, who had charged fearlessly into the forest alone, now found themselves shocked and confused. With no way out, they relied on their trusted companions — the Falcon and the Warg, extensions of their very own hands and feet — to carve out a single escape route from this path of despair.This unbreakable bond with the Falcon awakened a supernatural instinct within the Rangers, elevating them to become Wind Hawks. 

Skill Skill Name Skill Description 
 Crescive Bolt Fire an arrow to deal Ranged P.DMG to the target. When standing still, the skill damage and SP consumption will increase. Moving, being moved, or within 10s after casting will remove this bonus. Restores 3 AP to self. 
 Gale Storm Fire 5 arrows, dealing 5 hits of Ranged P.DMG to the target and enemies within a 5×5 area. Restores AP when hitting 3 or more targets. 
 Calamity Gale Infuse your body with explosive fury to gain the [No Limits] effect. Increases the DMG of [Crescive Bolt] and [Gale Storm], and increases DMG against Brute and Fish-type targets. Consumes 100 AP. 
 Nature’s Friend Enhances the effect of Falconry Mastery, increasing the chance to trigger Falcon Assault. 
 Wind Sign Leave a Wind Sign on the target for a certain duration. When attacking the marked target with a bow, there is a chance to restore your own AP. 
 Advanced Trap Enhances the effect of traps. Increases the DMG of [Deep Blind Trap], [Swift Trap], [Solid Trap], and [Flame Trap]. 
 Solid Trap Consume 2 Special Alloy Traps to set a trap that continuously deals Earth attribute Melee P.DMG, with a chance to inflict [Crystallized]. Trigger frequency increases with skill level. Restores 3 AP to self. 
 Flame Trap Consume 2 Special Alloy Traps to set a trap that continuously deals Fire attribute Melee P.DMG, inflicting [Arson]. Trigger frequency increases with skill level. Restores 3 AP to self. 
 Deep Blind Trap Consume 2 Special Alloy Traps to set a trap that continuously deals Shadow attribute Melee P.DMG, inflicting [Sightles]. Trigger frequency increases with skill level. Restores 3 AP to self. 
 Swift Trap Consume 2 Special Alloy Traps to set a trap that continuously deals Wind attribute Melee P.DMG, inflicting [Torrent]. Trigger frequency increases with skill level. Restores 3 AP to self. 
 Hawk Mastery Increase the DMG of Falcon skills. 
 Hawk Rush Bow-exclusive skill. Command the falcon to deal 2 hits of Ranged P.DMG to the target. 
 Hawk Boomerang Bow-exclusive skill. Command the falcon to deal ranged physical DMG to the target. For a period of time after use, DMG against Brute and Fish-type races is increased. Consumes 15 AP. 

Acolyte Class 

Cardinal 

One day, an Arch Bishop who was on a mission in Payon Cave discovered a mysterious tome known as the Book of Phantom. On its very first page, the following words were inscribed: 

“O disciple who has received the blessing and walks in the teachings of God, the fact that you can read this book is proof that your faith in Him overflows… If you seek out the remaining three volumes of this book and offer your worship and gratitude to God, you shall be granted holy power far greater than what you now possess.” 

From that moment, Arch Bishops across the world began their quest to find the remaining three Books of Phantom. Those who succeeded and fulfilled the divine command transcended their limits—ascending to become Cardinals

Skill Skill Name Skill Description 
 Dilectio Heal Restore HP to yourself and nearby teammates, and restore 1 AP to yourself. 
  Mediale Votum Bless the designated teammate, causing yourself and teammates within a 9×9 area to recover HP every 2s. 
 Repatatio Restore all HP of the designated ally target. CD decreases with skill level. 
 Competentia Restore HP and SP to yourself and teammates within a 3×3 area, while increasing P/M.ATK. Consumes 100 AP. 
 Religio Strengthen the religious faith of the targeted ally, increasing INT, P.DMG Reduction, and M.DMG Reduction, while restoring 5 AP to yourself. 
 Benedictum Bless the targeted ally, increasing STR, P.DMG, and M.DMG, while restoring 5 AP to yourself. 
 Argutus Vita Grant yourself and the targeted teammate the ability to ignore P.DEF. 
 Argutus Telum Grant yourself and the targeted teammate the ability to ignore M.DEF. 
 Presens Acies Increase the CRI DMG of yourself or the targeted teammate. 
 Fidus Animus Increase the DMG of the following Holy attribute magic skills: [Framen], [Arbitrium], [Pneumaticus Procella]. 
 Framen Harness the power of the Holy Spirit to deal Holy M.DMG to the target and surrounding area, restoring 3 AP to yourself. 
 Arbitrium Deliver a powerful judgement of light to the target. The injured target will radiate light, dealing Holy M.DMG to enemies within 5 cells, with a chance to inflict Silence. 
 Pneumaticus Procella Create a Pneumaticus Procella at the designated location, dealing Holy attribute M.DMG 10 times within the area. Consumes 100 AP. 
 Mace & Book Mastery When equipping a mace or a book, DMG against enemies of different sizes is increased. 
 Petitio Mace/Book-exclusive skill. Smash the target, dealing P.DMG to the target and surrounding area, restoring 1 AP to yourself. Passive Effect: When equipping a mace, increase your Ranged P.DMG. When equipping a book, increase your Melee P.DMG. 
 Effligo Mace/Book-exclusive skill. Deal powerful P.DMG to the target. Consumes 70 AP. 

Inquisitor 

Once, a group of monks who had long trained their bodies with strict discipline, served God faithfully, and proclaimed His will throughout the world, abandoned the protection of the Lord, forsook their humanity, and chose to walk the path of the Sura, a path focused solely on self-cultivation. Yet suddenly, a new road appeared before them — the life of an Inquisitor, one who once again devotes body and soul to God while still walking the way of the Sura. They cast aside their old, worn training garments, donned priestly robes once more, and became the holy blade of God in the name of the Inquisitor, to once again proclaim His power to the world. 

Skill Skill Name Skill Description 
 Will of Faith Strengthen the faith against demons. When equipping Knuckles, DMG against Demon and Undead enemies is increased, while DMG received from them is reduced. 
 Powerful Faith Strengthen your own faith, increasing P.ATK and Penetration ATK. Cannot overlap with [Firm Faith] or [Sincere Faith]. 
 Firm Faith Strengthen your firm faith, increasing MaxHP and P/M.DMG Reduction. Cannot overlap with [Powerful Faith] or [Sincere Faith]. 
 Sincere Faith Strengthen your own faith, increasing ASPD and granting a chance to deal an additional P.DMG when attacking. Cannot overlap with [Powerful Faith] or [Firm Faith]. 
 Oleum Sanctum Consume 1 Holy Water, sprinkle holy oil around yourself to deal  P.DMG, and reduce enemies’ Ranged P.DMG Reduction for a period of time. 
 Explosion Blaster Detonate a bomb to deal P.DMG to the target and surrounding enemies. Deals additional DMG to targets doused with Holy Oil. Restores 10 AP. 
 Massive Flame Blaster Detonate the intense energy accumulated within your body, dealing powerful P.DMG to enemies around you. In addition, the explosion circulates your blood and energy, allowing you to use [Lightning Ride] and [Fury] without consuming Spirit Spheres for 5 minutes. Consumes 100 AP. 
 First Brand Deal Melee P.DMG to the target and surrounding enemies, leaving a Brand. Restores 1 AP. 
 First Faith Power Fight with sincere faith. During the duration, you can use [Fallen Empire] without consuming Spirit Spheres. 
 Second Faith Can be used under the [First Faith Power], [Judgment], or [Third Exorcism Flame] state. Deals P.DMG to branded targets within range. Converts the Brand into a Judgment Brand, or refreshes its duration if already branded with Judgment Brand, lasting 5s. Restores 1 AP. 
 Third Punishment Can be used under the [First Faith Power], [Judgment], or [Third Exorcism Flame] state. Deals 2 hits of P.DMG to the target and surrounding enemies with Judgment Brand, then removes their Judgment Brand. In addition, inflicts the [Zen] effect. 
 Judgment Can be used under the [First Faith Power] state. Become the representative judge of God to pass judgment on evil. During this period, [Fallen Empire] and [Tiger Cannon] can be used without consuming [Spirit Sphere]. Consumes 30 AP. 
 Second Judgment Can be used under the [Judgment] or [Third Exorcism Flame] state. Deals DMG of P.ATK to the target and branded enemies around it. Converts their Brand into a Judgment Brand. If already under a Judgment Brand, its duration will be refreshed. Lasts 5 seconds and restores 2 AP. 
 Third Consecration Can be used under the [Judgment] or [Third Exorcism Flame] state. Deals 5 Melee P.DMG hits to the target and enemies with Judgment Brand around it, then removes their Judgment Brand. In addition, the caster restores HP and SP through the power of Purification. 
 Making Holy Water Produce Holy Water 
 Third Exorcism Flame Can be used under the [Judgment] state. Enter the powerful Exorcism Flame state that can confront all monsters. During this period, [Fallen Empire], [Tiger Cannon], and [Gates of Hell] can be used without consuming [Spirit Sphere]. Consumes 70 AP. 
 Second Flame Can be used under the [Third Exorcism Flame] state. Deals Melee P.DMG to the target and branded enemies around it. Converts their Brand into a Judgment Brand. If already under a Judgment Brand, its duration will be refreshed. Lasts 5 seconds and restores 3 AP. 
 Third Flame Bomb Can be used under the [Third Exorcism Flame] state. Deals DMG Melee P.DMG to the target and enemies with Judgment Brand within range, then removes their Judgment Brand. The number of attacks increases depending on the number of Spirit Spheres, up to 4 times. 

Thief Class 

Shadow Cross 

Within the Assassin Guild, there exists a special rank that cannot be attained through ordinary advancement. To reach it, the Guillotine Cross must first obtain the power of the Elemental Darkness. By fusing the dark power of the Elemental Darkness into their very being, they ascend and transform into the Shadow Cross. 

Skill Skill Name Skill Description 
 Blade Dance Dagger-exclusive skill. Causes small blades to rotate around you, dealing P.DMG to nearby enemies. The effect is immediately canceled if any non-Dagger weapon is equipped. 
 Eternal Slash When 「Weapon Blocking」 is triggered, this skill can be released to deal P.DMG to the target. If used again within 3 seconds, the number of attack hits will increase. 
 Shadow Stab Dagger-exclusive skill. Deals P.DMG that ignores P.DEF to the target. If the caster is in Hiding state, deals damage twice. Restores 1 AP. 
 Deadly Shadow Raven Moves to the target, dealing % P.DMG to the target and surrounding enemies, and inflicts Bleeding for 10 sec. Increases DMG against Demi-Human and Dragon monsters. Consumes 100 APs. 
 Savage Impact Katar-exclusive skill. Moves to the target, dealing 3 hits of P.DMG to the target and enemies within 5×5. If the caster is in Hiding state, deals 5 hits. 
 Impact Crater Katar-exclusive skill. Deals P.DMG to enemies around the caster. The number of hits increases depending on the accumulated spins of Rolling Cutter. When used, it makes Weapon Blocking activate once and restores 5 APs. 
 Shadow Breakthrough Maximizes the DMG of Savage Impact and Eternal Slash for 120 sec. Consumes 100 APs. 
 Shadow Enchant For 60s, infuses the weapon with shadow power. When attacking, has a chance to inflict a Shadow Wound on the target. The damage the target receives increases based on the number of Shadow Wounds. 
 Venom Boost Can only be used while in Enchant Deadly Poison state. Grants the ability to ignore the target’s P.DEF. 
 Shadow Sense When equipped with Katar and Dagger, increases CRI and FLEE 

Merchant Class 

Meister 

The Mechanics uncovered a form of scientific technology never before seen. After countless failures, they finally succeeded in creating a new type of Madogear — the Mado Roid. With the birth of this innovation, Mechanics who were once mere specialists rose to become shining examples of their craft, ascending in rank to become Meisters. 

Skill Skill Name Skill Description 
 Two-Handed Axe Defense When equipping a Two-handed Axe, reduces P.DMG received from different size enemies. 
 Heavy Hammer Axe Axe-exclusive skill. Smash the ground with an axe, dealing P.DMG to enemies within range. For the next 10s, increases the caster’s 「Axe Tornado」 DMG. Restores 3 APs. 
 Shockwave Impact Instantly move next to the target, dealing P.DMG to the target and enemies within range. Grants the caster [Rush] effect, increasing P.DMG. Deals additional DMG to Formless and Insect enemies. 
 Activation Attack Machine Consumes 1 Mechanical Device. Summons a mechanical device for the duration that deals P.ATK every second to enemies within range. 
 Activate Defense Device Consumes 1 Mechanical Device. Summons a mechanical device for the duration, increasing Physical Defense and P.RES. 
 ABR – Fighter Consumes 1 ABR Device. Summons ABR Battle Warrior, an automatic battle robot to assist in combat. The summoned ABR’s base stats are calculated based on a % of the master’s stats. During the summon, [Power Swing] DMG is increased. Restores 7 APs. 
 ABR – Dual Cannon Consumes 1 ABR Device. Summons ABR Dual Cannon, an automatic battle robot to assist in combat. The summoned ABR’s base stats are calculated based on a % of the master’s stats. Dual Cannon’ abilities scale with skill level. During the summon, [Knuckle Boost] and [Arm Cannon] DMG are increased. Restores 7 APs. 
 ABR : Mother Net Consumes 1 ABR Device. Summons ABR Mother Net, an automatic battle robot to assist in combat. The summoned ABR’s base stats are calculated based on a % of the master’s stats. Mother Net’s abilities scale with skill level. During the summon, every 10s Mother Net releases a SP Recovery Aura. Restores 7 APs. 
 ABR : Infinity Consumes 1 ABR Device. Summons ABR Infinity, an automatic battle robot to assist in combat. The summoned ABR’s base stats are calculated based on a % of the master’s stats. Infinity’s abilities scale with skill level. Consumes 150 APs. 
 Manufacture Machine Creates the devices required for various skills. After learning, they can be crafted in the Crafting Manual – Job tab. 

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