• Acolyte Class Rebalancing
  • Weapon bonuses for the Acolyte class have been adjusted: instead of relying on STR (Physical Attack), they will now scale with INT (Magic Attack) — better aligning with the Acolyte’s supportive and magic-oriented role.
  • The option “Physical Attack” will be removed from Acolyte-class weapons.
  • The 2-piece armor set effect for Acolyte will now grant INT bonuses instead of STR.
  • The special effect of gloves for Acolyte will also change from STR to INT.
  • When using the Auto Stat Distribution system, no more points will be allocated to STR, ensuring full benefit for magic builds.
  • The skill “Earth Shatter (대지파괴)” will no longer be a prerequisite skill for the Monk class.
  • Additionally, Earth Shatter will be converted into a Magic Attack-based skill.
  • Basic attacks of the Acolyte class will now deal Magic Damage.
  • Cooldowns for core supportive skills — Cure, Mighty Heal, and Resurrection — have been reduced to improve their combat utility and support frequency.
  • Activity Reward Updates Based on New SchedulesSingle Dungeon
    • Entry limit has changed from 3 times/day to 2 times/day, and rewards adjusted accordingly.
    Battlefield Adjustments:
    • Fortress War & Total War: Increased rewards.
    • Colossus War & Valhalla: Victory rewards are now granted in the form of Blueprint Exchange Currency.
    • Colossus War, Valhalla, and Defense War:
      • Daily 1-time reward removed → Players now receive rewards every time they win.
    • Season Ranking Rewards: Reward structure has been revised.
  • Ring Part Enhancements
  • VIP Item (Diamond) category now separated in the RO Shop
  • Language / Voice Selection System improved

🐲 Field Boss Updates

  • Tao Gunka and King Alligator will now drop random materials used for crafting Legendary Weapons.
  • The player who lands the final hit will receive a special blueprint as an additional reward.
  • Field Bosses Lv.70 and below will now respawn every 4 hours.

🔧 Bug Fixes

  • Fixed an issue where sound effects did not play during the Extermination Quest.
  • Fixed an issue where Costume Card skill effects occasionally failed to activate when entering or exiting dungeons.